DocsZones

Zone roles

Every zone has a role — a label for what the zone means at the table. The role is a semantic hint: it drives the right-click menu offered on the zone and a few sensible defaults, but it does not enforce rules. A draw pile is just a stack players agree to draw from.

Pick the role that best matches the zone’s purpose. When nothing fits, use generic — it is a perfectly good answer for an unlabelled region.

How to edit in the Studio

Open your game → Layout tab. Select a zone on the table; the Zone inspector opens on the right. The Role dropdown is near the top. Changing the role never moves or resizes the zone — it only changes its meaning.

The roles

RoleUse it forNotes
drawA face-down deck players draw fromUsually paired with arrangement: stack — this is what a deck is
handA player’s held cardsUsually scope: perSeat and view: owner so each player only sees their own — see zone scope and visibility
discardA face-up discard pileCards go here when played or thrown away
playThe shared play area / tableauWhere cards or pieces in play sit
captureCaptured or won cards/piecesA personal or shared "taken" pile
supplyA bank or reserve of componentsThe shared stock players draw resources from
scoreA score track or scoring areaMarkers move along it; taybl does not total anything
gridA structured boardPairs with arrangement: grid and a grid spec
genericAnything that doesn’t fitA neutral region with no special menu

Roles are advisory only — taybl never blocks a move because of a zone’s role. If you need to restrict what can be dropped somewhere, use the zone’s accepts list (see zones overview); if you need to hide contents, use visibility.

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