Zone roles
Every zone has a role — a label for what the zone
means at the table. The role is a semantic hint: it drives the right-click
menu offered on the zone and a few sensible defaults, but it does not
enforce rules. A draw pile is just a stack players agree to draw from.
Pick the role that best matches the zone’s purpose. When nothing fits, use
generic — it is a perfectly good answer for an unlabelled region.
How to edit in the Studio
Open your game → Layout tab. Select a zone on the table; the Zone inspector opens on the right. The Role dropdown is near the top. Changing the role never moves or resizes the zone — it only changes its meaning.
The roles
| Role | Use it for | Notes |
|---|---|---|
draw | A face-down deck players draw from | Usually paired with arrangement: stack — this is what a deck is |
hand | A player’s held cards | Usually scope: perSeat and view: owner so each player only sees their own — see zone scope and visibility |
discard | A face-up discard pile | Cards go here when played or thrown away |
play | The shared play area / tableau | Where cards or pieces in play sit |
capture | Captured or won cards/pieces | A personal or shared "taken" pile |
supply | A bank or reserve of components | The shared stock players draw resources from |
score | A score track or scoring area | Markers move along it; taybl does not total anything |
grid | A structured board | Pairs with arrangement: grid and a grid spec |
generic | Anything that doesn’t fit | A neutral region with no special menu |
Roles are advisory only — taybl never blocks a move because of a zone’s
role. If you need to restrict what can be dropped somewhere, use the zone’s
accepts list (see zones overview); if you need to
hide contents, use visibility.
Related
- Zones overview
- Zone scope — shared vs. per-seat
- Zone arrangement — stack, fan, grid, scatter, slot
- Decks