DocsPlaying games

Playing a game

A taybl game is a ready-to-play table — a felt surface with components on it, seats around the edge, and a rules reference you can open. Playing is nothing more than moving those things with your pointer, exactly as you would at a real table.

This is the single most important thing to understand about taybl: it is a table, not a rules engine. Nothing is auto-enforced. There is no turn police, no scorekeeper, and no legal-move checker. You draw, flip, deal, and move pieces by hand, and you resolve every rule yourself using the rules sidebar. When you are unsure what a control does, ask "how would this work on a real table?" — that is almost always how taybl models it. (See What taybl is for the mental model behind this.)

The play surface

Wherever you play — the designer Preview tab, a solo sandbox, or a live multiplayer session — the surface is laid out the same way:

RegionWhat it is
The feltThe whole viewport. Your table fills it edge-to-edge; the board, decks, and open play areas live here. Drag on bare felt to pan; the view fits the table by default
The right railA thin docked icon strip on the right edge — your home for the rules reference and the drawer panels (History, Chat, Tutorial), plus quick controls (End turn, Undo, Whose turn?, hot-seat, sound, shortcuts, full screen)
The hand trayA drawer along the bottom edge that slides up on hover — your private hand and personal zones. See your hand
The supply trayA drawer on the right edge for shared supply pools (cube banks, worker pools). See your hand
The zoom clusterA small zoom-in / zoom-out / fit control in the bottom-right corner, fading in when you hover the felt

Panels open as a drawer that slides out to the left of the rail and floats over the felt — non-modal, with no backdrop, so play continues around it. Only one panel is open at a time; clicking its rail button again closes it.

Everything routes through a menu or a drag

Two gestures cover almost all of play. Drag relocates a component from one zone to another (draw a card into your hand, move a meeple, drop a tile on a board). Right-click (or long-press on touch) opens a context menu of verbs for whatever is under the pointer — a card, a deck, or the bare table. A plain left-click flips a card, or opens the container inspector for a deck or pile. Power users can drive the same verbs from the keyboard.

Where to go next

These pages cover the play surface in depth:

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