DocsPlaying games

Decks, draws & bags

A deck or pile is just a zone that stacks its contents — you see the top card (or a back) and a count badge. Bags are the same idea for a random pull. As always, taybl doesn’t police any of this: a draw is just moving the top item somewhere.

Drawing and dealing

Only the top card is a drag handle on a stacked deck. To take it, drag the top card off to wherever it should go — your hand, a play area, a board cell — or, where click-to-move applies, click it and then click the destination. The rest of the pile stays put. (A bag is the exception: drawing from one means dragging the pouch, so it has no click-to-move.) For the common moves, right-click the deck to open its container inspector (below), or use the keyboard while hovering the pile:

ActionHow
Draw to handDrag the top card into your hand, or press D while hovering the deck
Deal to allThe deck’s Deal to all action (or Shift+D) sends one card to every seat
Draw from bottomOffered on the deck menu / inspector — pulls the bottom card
Discard topSends the top card to a discard zone
CutSplits the pile at a random point
Collect allFrom a play area, gathers cards back into a chosen deck
FillTops a display row back up from a draw source

Shuffling — including the shake gesture

Shuffle a deck from its menu or inspector, or with S while hovering it. The tactile way is to shake: grab the top card as if to drag it, then wiggle it back and forth a couple of times without letting go. After a few quick direction reversals the pile shuffles and flashes “Shuffled!” — the same motion you’d use to riffle a real deck. Shuffling is offered only when there are at least two cards to permute.

Bags — a random draw

A bag zone (a cloth pouch of tiles, cubes, or chits) draws a random item rather than a known top. Two ways to pull from one:

  • Drag the pouch onto a destination zone (your hand, a play area) — taybl draws one random item out and drops it there.
  • Right-click the bag and choose Draw from bag → … to send a random item to your hand or the table.

The container inspector

Left-click (or right-click) a deck, pile, or hand to open the container inspector — a popup that lists the container’s contents and gives you finer control than a drag:

In the inspectorWhat it does
PeekPrivately look at the top N cards — only you see them
RevealShow the top N cards to the whole table (widen or narrow the count)
ReorderDrag revealed rows to reorder the pile; drag a row out to pull that card
Search / BrowseLook through the entire pile to find a specific card
Shuffle / Draw / DealThe same pile actions, as buttons

Peeking and searching are private by design — they model looking at your own cards at a real table — and are noted in the activity history so the table has a record that you looked. Building the decks themselves (their cards and shared back image) happens in the Studio; see decks.

One component, not the whole area

An open play area — a zone whose arrangement is free or scatter, including the bare felt when open play is switched on — is the exception. Right-click a component sitting in one and the inspector opens scoped to that component alone: a single row carrying its own verbs, with the rest behind that row’s drawer. With a hundred loose pieces spread across a play area, a list of all hundred is no way to act on the one you clicked.

To widen it back, use Show all N at the foot of the scoped popup — or right-click empty space inside an authored play-area zone, which opens that zone’s full list as it always did. (Bare felt is the table’s own gesture: it opens the Table actions popover — see turns & history.) The zone-wide verbs — flip all, collect all, shuffle — appear only in the whole-zone view, on purpose: acting on every component from a panel showing one of them would read as a per-component action and isn’t.

Every other arrangement still opens the whole container, as it always has — a deck opens its peek / reveal / search surface, a hand opens the whole hand, a board cell opens the whole cell.

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