Decks, draws & bags
A deck or pile is just a zone that stacks its contents — you see the top card (or a back) and a count badge. Bags are the same idea for a random pull. As always, taybl doesn’t police any of this: a draw is just moving the top item somewhere.
Drawing and dealing
Only the top card is a drag handle on a stacked deck. To take it, drag the top card off to wherever it should go — your hand, a play area, a board cell — or, where click-to-move applies, click it and then click the destination. The rest of the pile stays put. (A bag is the exception: drawing from one means dragging the pouch, so it has no click-to-move.) For the common moves, right-click the deck to open its container inspector (below), or use the keyboard while hovering the pile:
| Action | How |
|---|---|
| Draw to hand | Drag the top card into your hand, or press D while hovering the deck |
| Deal to all | The deck’s Deal to all action (or Shift+D) sends one card to every seat |
| Draw from bottom | Offered on the deck menu / inspector — pulls the bottom card |
| Discard top | Sends the top card to a discard zone |
| Cut | Splits the pile at a random point |
| Collect all | From a play area, gathers cards back into a chosen deck |
| Fill | Tops a display row back up from a draw source |
Shuffling — including the shake gesture
Shuffle a deck from its menu or inspector, or with S while hovering it. The tactile way is to shake: grab the top card as if to drag it, then wiggle it back and forth a couple of times without letting go. After a few quick direction reversals the pile shuffles and flashes “Shuffled!” — the same motion you’d use to riffle a real deck. Shuffling is offered only when there are at least two cards to permute.
Bags — a random draw
A bag zone (a cloth pouch of tiles, cubes, or chits) draws a random item rather than a known top. Two ways to pull from one:
- Drag the pouch onto a destination zone (your hand, a play area) — taybl draws one random item out and drops it there.
- Right-click the bag and choose Draw from bag → … to send a random item to your hand or the table.
The container inspector
Left-click (or right-click) a deck, pile, or hand to open the container inspector — a popup that lists the container’s contents and gives you finer control than a drag:
| In the inspector | What it does |
|---|---|
| Peek | Privately look at the top N cards — only you see them |
| Reveal | Show the top N cards to the whole table (widen or narrow the count) |
| Reorder | Drag revealed rows to reorder the pile; drag a row out to pull that card |
| Search / Browse | Look through the entire pile to find a specific card |
| Shuffle / Draw / Deal | The same pile actions, as buttons |
Peeking and searching are private by design — they model looking at your own cards at a real table — and are noted in the activity history so the table has a record that you looked. Building the decks themselves (their cards and shared back image) happens in the Studio; see decks.
One component, not the whole area
An open play area — a zone whose
arrangement is free or scatter, including the
bare felt when open play is switched on — is the
exception. Right-click a component sitting in one and the inspector opens
scoped to that component alone: a single row carrying its own verbs, with
the rest behind that row’s … drawer. With a hundred loose pieces spread
across a play area, a list of all hundred is no way to act on the one you
clicked.
To widen it back, use Show all N at the foot of the scoped popup — or right-click empty space inside an authored play-area zone, which opens that zone’s full list as it always did. (Bare felt is the table’s own gesture: it opens the Table actions popover — see turns & history.) The zone-wide verbs — flip all, collect all, shuffle — appear only in the whole-zone view, on purpose: acting on every component from a panel showing one of them would read as a per-component action and isn’t.
Every other arrangement still opens the whole container, as it always has — a deck opens its peek / reveal / search surface, a hand opens the whole hand, a board cell opens the whole cell.
Related
- Decks — building a deck of cards in the Studio
- Handling pieces & cards — acting on a single card
- Your hand & private zones — where drawn cards land
- Zone visibility — face-down vs. revealed contents