Turns, history & undo
taybl tracks turns and keeps a full history, but — true to the table-as-scene model — a turn is a shared marker, not a rule. Nothing stops you acting when it isn’t “your turn”; the marker is just a courtesy reminder of whose go it is, the way a real group keeps track by agreement.
Ending a turn and whose turn it is
The green End turn button (or Shift+Enter) advances the current-player marker to the next seat. It sits on the table menu’s pill, in the bottom-right corner of the felt, so it is always one click away without opening anything. It is also in the Table actions popover — right-click bare felt — under its Game section. Whose turn?, which reminds you who’s up, is in the table menu under View.
At a one-player table there is nobody to pass to — the marker would come straight back round to you — so End turn is hidden entirely. It appears the moment a second player sits down. (Hot-seat counts: several seats on one device is still several players.)
Because turns aren’t enforced, ending one has no side effects beyond moving the marker; you resolve what a turn contains yourselves.
Undo
Undo reverses the last action on the table — a misdrop, a stray flip, an accidental shuffle. Press it again and it steps back another action, and again after that: it walks back through the recent history one press at a time rather than landing on the same point over and over.
How far back it reaches depends on the game. Every step keeps a full picture of the table, so a board covered in pieces keeps fewer of them than a lean one — expect a handful on a light game and at least a couple on a heavy one. When you reach the end, Undo says so rather than pretending.
You’ll find it in the taybl menu (the hexmark in the bottom-right corner), under Game, and in the Table actions popover on right-clicked felt. It is deliberately not on the always-visible pill and has no keyboard shortcut — undoing is shared, and a control that easy to hit repeatedly is a rollback waiting to happen.
Undo is shared: it rolls back the table for everyone in a session, so it’s the group’s “wait, put that back” button — not a private one. Every undo raises a note for the whole table, including whoever pressed it, so a rollback is never silent.
The history panel
History, in the table menu’s Panels section, opens the activity panel in the right-hand drawer — a numbered, timestamped log of everything that has happened at the table, newest at the bottom. Public reveals show little face thumbnails so you can see what was turned up.
It’s a shared record: even private acts like peeking or searching a deck are logged (without exposing the cards), so the table has an honest trail of who looked at what.
The panel is a record, not a time machine — to take something back, use Undo, which walks back from the most recent action. There’s no way to jump the table straight to an arbitrary earlier entry.
Hot-seat pass-and-play
For playing several seats on one device, turn on Hot seat in the table menu under View (shown only when the game suits pass-and-play). With it on, advancing the turn drops a full-screen “Pass to {player}” handoff overlay: it covers the table so the outgoing player can’t see the draws or deals that happen on the way in, and the next player taps anywhere to reveal their seat — with their own hand and private zones. It’s the digital version of sliding the screen across the table and looking away.
Related
- Playing a game — the table menu and table actions
- Handling pieces & cards — the moves you’re logging
- Zone visibility — what the handoff overlay protects
- What taybl is — why turns aren’t enforced