Turns, history & undo
taybl tracks turns and keeps a full history, but — true to the table-as-scene model — a turn is a shared marker, not a rule. Nothing stops you acting when it isn’t “your turn”; the marker is just a courtesy reminder of whose go it is, the way a real group keeps track by agreement.
Ending a turn and whose turn it is
The right rail’s green End turn button (or Shift+Enter) advances the current-player marker to the next seat. The Whose turn? button reminds you who’s up. Both are also in the Table actions popover — right-click bare felt — under its Game section, alongside any game clock the designer added. Because turns aren’t enforced, ending one has no side effects beyond moving the marker; you resolve what a turn contains yourselves.
Undo
The rail’s Undo button (or ⌘Z / Ctrl+Z) reverses the last action on the table — a misdrop, a stray flip, an accidental shuffle. It’s disabled when there’s nothing to undo. Undo is shared: it rolls back the table for everyone in a session, so it’s the group’s “wait, put that back” button.
The history panel
The rail’s History button opens the activity panel — a numbered, timestamped log of everything that has happened at the table, newest at the bottom. Public reveals show little face thumbnails so you can see what was turned up. Two things make it more than a log:
- Rewind. Hover any entry and a revert control appears — “Revert to before this action.” Clicking it rolls the whole table back to that point, not just one step, so you can unwind several moves at once after a tangle.
- A shared record. Even private acts like peeking or searching a deck are logged (without exposing the cards), so the table has an honest trail of who looked at what.
Hot-seat pass-and-play
For playing several seats on one device, turn on hot-seat from the rail (the eye toggle, shown when the game suits pass-and-play). With it on, advancing the turn drops a full-screen “Pass to {player}” handoff overlay: it covers the table so the outgoing player can’t see the draws or deals that happen on the way in, and the next player taps anywhere to reveal their seat — with their own hand and private zones. It’s the digital version of sliding the screen across the table and looking away.
Related
- Playing a game — the rail and table actions
- Handling pieces & cards — the moves you’re logging
- Zone visibility — what the handoff overlay protects
- What taybl is — why turns aren’t enforced