Turns, history & undo
taybl tracks turns and keeps a full history, but — true to the table-as-scene model — a turn is a shared marker, not a rule. Nothing stops you acting when it isn’t “your turn”; the marker is just a courtesy reminder of whose go it is, the way a real group keeps track by agreement.
Ending a turn and whose turn it is
The green End turn button (or Shift+Enter) advances the current-player marker to the next seat. It sits on the table menu’s pill, in the bottom-right corner of the felt, so it is always one click away without opening anything. It is also in the Table actions popover — right-click bare felt — under its Game section, alongside Undo and any game clock the designer added. Whose turn?, which reminds you who’s up, is in the table menu under View. Because turns aren’t enforced, ending one has no side effects beyond moving the marker; you resolve what a turn contains yourselves.
Undo
The Undo button on the same pill (or ⌘Z / Ctrl+Z) reverses the last action on the table — a misdrop, a stray flip, an accidental shuffle. It’s disabled when there’s nothing to undo. Undo is shared: it rolls back the table for everyone in a session, so it’s the group’s “wait, put that back” button.
The history panel
History, in the table menu’s Panels section, opens the activity panel in the right-hand drawer — a numbered, timestamped log of everything that has happened at the table, newest at the bottom. Public reveals show little face thumbnails so you can see what was turned up.
It’s a shared record: even private acts like peeking or searching a deck are logged (without exposing the cards), so the table has an honest trail of who looked at what.
The panel is a record, not a time machine — to take something back, use Undo for the last action. There’s no way to jump the table back to an arbitrary earlier entry.
Hot-seat pass-and-play
For playing several seats on one device, turn on Hot seat in the table menu under View (shown only when the game suits pass-and-play). With it on, advancing the turn drops a full-screen “Pass to {player}” handoff overlay: it covers the table so the outgoing player can’t see the draws or deals that happen on the way in, and the next player taps anywhere to reveal their seat — with their own hand and private zones. It’s the digital version of sliding the screen across the table and looking away.
Related
- Playing a game — the table menu and table actions
- Handling pieces & cards — the moves you’re logging
- Zone visibility — what the handoff overlay protects
- What taybl is — why turns aren’t enforced