The inspector panel
The right column of the Layout Editor is the inspector — everything you can edit about whatever is currently selected. Its header names the selection and its contents swap to match. With nothing selected it offers to create a zone or add a component. This page maps each kind of selection to the docs that explain the underlying data.
A zone
Select a zone and the inspector edits both its placement — position, size,
rotation, layer, fitContents, and lock — and its definition: its
role, scope,
arrangement, and visibility.
From here you can also rename, hide, duplicate, merge, or delete a zone, unlink
or relink a seatLocal copy, and toggle behaviours like reveal-on-drag and
group-drag. A zone routed to an edge tray trades its Position & size
section for a Tray tile one: tray zones lay out as uniform grid tiles — up
to four per line — so instead of a free width and height you set Columns
and Rows to make one zone span a larger tile (writing the
traySpanCols / traySpanRows fields). Both start
automatic, sized from what the zone holds — a fanned hand fills the tray’s
height and spreads a few cards wide, a deck fills the height at one card’s
width, a pile of pieces takes half — and the fields show that automatic value
until you type over it. Each axis pins on its own: setting Columns leaves
Rows automatic. The cap is
asymmetric: the tray’s cross axis stays ≤4 — Columns in the supply tray,
Rows in the hand tray — while the other axis is unbounded, so a tile can
grow to fill most of the tray and scroll. A zone whose Renders in is
Sheets card — the home a new sheet is given — has no
geometry at all: its pads are opened from the felt’s toolbar rather than drawn
on the table, so the section says so and offers nothing to set.
Select two or more zones and the inspector switches to a multi view with Match width, Match height, Match size, and Match rotation — these copy the reference zone’s size or angle onto the rest without moving anything (the align/distribute controls live on the floating toolbar; see arranging zones).
A component
Select a component and the inspector edits the template shared by every copy of it — never a per-copy count. Two parts are worth calling out:
- Faces. Upload or pick a front and back image for the component (dice use numbered faces instead). See component rendering for how faces present.
- Convert kind. A Change type… control turns a component into a different kind — say a token into a piece. It’s destructive of kind-specific settings (and dice can’t carry art across), so it asks you to confirm; the id, placements, size, and behaviours are kept. Converting to a sheet lays the component’s existing properties out as the pad’s rows; converting a sheet away discards the printed layout but keeps those fields as ordinary properties.
- Sheet. On a sheet component, a Sheet card builds the printed pad — its title, ink colour, column headers, and the ordered rows (drag a row by its grip to reorder, or use ▲/▼; relabel, set each row’s type, delete, add a field, add a section heading). It writes the printed row and the property behind it in one go, so you never keep two lists in step by hand. A live preview of the pad sits at the top of the card and redraws as you type — it is a picture of the pad, not a writable one.
- Who gets a pad? The same card asks where the pad lives, and answering is the only placement work a sheet needs: one shared pad for the table (what a new sheet starts as), or one per player, public or private. One choice rewrites the pad’s zone, its box and its setup placement together.
- Layout — Rows or Free. Rows has taybl print the pad as labelled rows; Free lets you put each field where you like, and adds a Field placement section where Place drops a field onto the preview and you drag, resize (⇧ keeps its shape), nudge and snap it into position (Alt bypasses the snap). Free layout is not gated on the pad having artwork — a scan of the real form is optional tracing paper under the fields, and switching modes either way keeps your placement.
You’ll also find size, stats, and behaviour controls here, plus hide, merge,
and delete. An Appearance section sets the component’s backgroundColor:
on most kinds it is labelled Background and fills behind transparent art,
but on a die it is labelled Die colour, because a die has no
art for a fill to sit behind — there the colour is the die. Selecting several
components exposes a bulk size and background apply (that bulk control
keeps the Background label whatever kinds are selected). Components pulled
from the built-in component library add a small
catalogue panel for their preset settings; a die’s catalogue Colour swatch
writes the same backgroundColor, so the swatch and the Appearance picker
never disagree.
That panel also carries an Auto-assigned by taybl note when the component is one generation dressed for you — your rules called for it but you uploaded no art, so taybl picked the closest library look. Swap component opens the library to change the guess. The note disappears on its own once you bind real front art, because your art is what renders from then on.
A component group (a deck)
A deck is a component group — a named set of card components. Selecting the group lets you rename it, set the shared back image every card in it uses, manage which components belong and how many copies of each the group places, and drop the whole group into setup at once. Selecting a single member edits just its quantity in the group. See decks.
A grid or graph board
When the selected zone is a structured board, the inspector grows the board tools: cell dimensions and a Show grid lines toggle for square/hex grids, a fit overlay to line the cells up over board art, and — for a graph board — a node editor with Move / Add / Connect modes for placing nodes and drawing routes. The full field reference is in grids & boards.
The table
Select Table (from the browser) to edit the surface itself:
| Control | What it sets |
|---|---|
| View mode | seated (the scene rotates so the viewer’s seat faces them) or fixed (upright for everyone) — see layout |
| Seats | How many player seats there are (also the seat count) |
| Surface art | A felt or board image painted across the whole table |
| Default view | Frames how players first see the table. Pan and zoom the canvas, then Set current view as default — every player (and your Preview) opens at that framing instead of the whole felt, and the on-felt reset button returns them there. Clear goes back to fit-to-screen |
| Max pinned on piece | How many pinned properties show on a component before the rest collapse behind its stat strip |
A Table actions editor sits alongside it for authoring the table-wide menu players get on bare felt. Tray sizes aren’t set here — drag the resize handle on a hand or supply tray’s inner edge to change its depth.
A setup step
In Setup mode the inspector becomes the step editor for the selected sequence item. That surface has its own page: setup mode & the sequence rail.
Related
- The Layout Editor — the editor at a glance
- Arranging zones on the felt — canvas gestures
- Zones overview — role, scope, arrangement, visibility
- Grids & boards — the board inspector’s fields, including the Cells panel that adds and removes hexes
- Decks — the component-group inspector
- Sheets — what the Sheet card authors