The inspector panel
The right column of the Layout Editor is the inspector — everything you can edit about whatever is currently selected. Its header names the selection and its contents swap to match. With nothing selected it offers to create a zone or add a component. This page maps each kind of selection to the docs that explain the underlying data.
A zone
Select a zone and the inspector edits both its placement — position, size,
rotation, layer, fitContents, and lock — and its definition: its
role, scope,
arrangement, and visibility.
From here you can also rename, hide, duplicate, merge, or delete a zone, unlink
or relink a seatLocal copy, and toggle behaviours like reveal-on-drag and
group-drag. A zone routed to an edge tray shows only the one dimension that
matters — width for the hand tray, height for the supply tray.
Select two or more zones and the inspector switches to a multi view with Match width, Match height, Match size, and Match rotation — these copy the reference zone’s size or angle onto the rest without moving anything (the align/distribute controls live on the floating toolbar; see arranging zones).
A component
Select a component and the inspector edits the template shared by every copy of it — never a per-copy count. Two parts are worth calling out:
- Faces. Upload or pick a front and back image for the component (dice use numbered faces instead). See component rendering for how faces present.
- Convert kind. A Change type… control turns a component into a different kind — say a token into a piece. It’s destructive of kind-specific settings (and dice can’t carry art across), so it asks you to confirm; the id, placements, size, and behaviours are kept.
You’ll also find size, background, stats, and behaviour controls here, plus hide, merge, and delete. Selecting several components exposes a bulk size and background apply. Components pulled from the built-in catalogue add a small catalogue panel for swapping the source art.
A component group (a deck)
A deck is a component group — a named set of card components. Selecting the group lets you rename it, set the shared back image every card in it uses, manage which components belong and how many copies of each the group places, and drop the whole group into setup at once. Selecting a single member edits just its quantity in the group. See decks.
A grid or graph board
When the selected zone is a structured board, the inspector grows the board tools: cell dimensions and a Show grid lines toggle for square/hex grids, a fit overlay to line the cells up over board art, and — for a graph board — a node editor with Move / Add / Connect modes for placing nodes and drawing routes. The full field reference is in grids & boards.
The table
Select Table (from the browser) to edit the surface itself:
| Control | What it sets |
|---|---|
| View mode | seated (the scene rotates so the viewer’s seat faces them) or fixed (upright for everyone) — see layout |
| Seats | How many player seats there are (also the seat count) |
| Surface art | A felt or board image painted across the whole table |
| Default view | Frames how players first see the table. Pan and zoom the canvas, then Set current view as default — every player (and your Preview) opens at that framing instead of the whole felt, and the on-felt reset button returns them there. Clear goes back to fit-to-screen |
| Max pinned on piece | How many pinned properties show on a component before the rest collapse behind its stat strip |
A Table actions editor sits alongside it for authoring the table-wide menu players get on bare felt. Tray sizes aren’t set here — drag the resize handle on a hand or supply tray’s inner edge to change its depth.
A setup step
In Setup mode the inspector becomes the step editor for the selected sequence item. That surface has its own page: setup mode & the sequence rail.
Related
- The Layout Editor — the editor at a glance
- Arranging zones on the felt — canvas gestures
- Zones overview — role, scope, arrangement, visibility
- Grids & boards — the board inspector’s fields
- Decks — the component-group inspector