Decks
A deck is two things working together: a zone that holds the pile, and a set of cards that share one back image so they read as a single deck.
The zone is an ordinary draw pile — a zone whose role is
draw and whose arrangement is stack. There is
no special "deck" object: a deck is just a stack of cards players agree to
draw from. taybl never deals or shuffles on its own beyond the optional
setup automation you configure.
What ties a pile of cards into one deck is a shared back. Cards in the
same deck carry the same group label and the same faces.back image, so
face-down they’re indistinguishable — exactly like a real shuffled deck.
What makes a deck
| Piece | Where it lives | What it does |
|---|---|---|
| The pile | A zone with role: draw, arrangement: stack | Holds the cards face-down as a stack |
| The cards | card components | The drawable contents; each has a front face |
| The shared back | each card’s group + faces.back.image | Groups the cards and gives them one common back |
How to edit in the Studio
Open your game → Settings tab → Decks sub-tab. The deck builder lists every deck as a back image plus the cards assigned to it. From here you can:
- Create a deck and upload (or reuse) a single back image for it.
- Assign cards to a deck — that writes the deck’s
groupand sharedfaces.backonto each card. - Reuse one back across several decks without re-uploading it.
The draw-pile zone itself — its position and size — is edited on the Layout tab like any other zone; the Decks tab only manages which cards belong to which deck and what their backs look like.
Related
- Card — the component a deck is made of
- Zone roles — the
drawrole - Zone arrangement — the
stackarrangement - Setup automation — shuffle and deal at game start