Playing without an account
You can play taybl without signing up. Two things work with no account at all:
| What | Account needed? |
|---|---|
| Playing a public game on your own device (solo or hot-seat) | No |
| Joining someone else’s table from an invite link | No |
| Hosting a table for other people | Yes |
| Finding an open table without a link | Yes |
| Building or editing a game | Yes |
The dividing line is simple: playing is open, hosting and building are not.
Playing on your own device
On any public game’s page, Play on this device opens the table straight away. Nothing is sent anywhere — the whole game runs in your browser, which is why it needs no account and works offline once the page has loaded.
This is also how hot-seat play works: one browser, one table, everyone taking turns on the same screen. See playing a game for the surface itself.
Your game is saved on this device
A game you play on your own device is saved in this browser as you go, so closing the tab does not lose it. Next time you open the same game you are asked whether to resume or start a new game.
Two things are worth knowing about that save:
- It lives in this browser, on this device. It will not follow you to your phone, and anyone else using this browser can resume it.
- If the designer republishes the game, the save is discarded and you start fresh. An in-progress game refers to the exact components it was dealt from, and there is no safe way to move it onto a changed rulebook.
Only the last few games are kept. Play a sixth and the least recently played one is dropped.
Joining a table as a guest
If someone sends you an invite link, opening it asks for a name and sits you down. That is the whole signup.
Your name is what the other players see in the roster and next to your chat messages, and your seat is marked Guest so everyone knows it is not backed by an account. Refreshing the page or closing the tab does not lose your seat — it is held for you for a day.
A guest can do everything at the table that a signed-in player can: draw, move pieces, deal, chat, and see their own hand privately. The one thing a guest cannot do is start the game — that stays with the host.
Signing in later keeps your seat
You can sign in or create an account in the middle of a game without losing anything. Your seat, your hand, your pieces and your turn order all stay exactly where they are; only the name on the seat changes from a guest to your account.
Games saved on your device stay too — they were never filed under an account, so getting one changes nothing about them.
What an account gets you
Nothing about playing is held back, so the reasons to make one are about everything around it:
- Host your own tables and invite people to them
- Browse open tables without needing a link
- Rejoin a game in progress from any device, not just this browser
- Build games — the Studio and the layout editor
- Keep one name and avatar across every table you sit at
For hosts: managing guests at your table
The invite link you copy from the waiting room carries a token that is what lets a guest sit down. Two controls come with that:
- Reset link invalidates every copy that is already out there. It does not remove anyone already seated — it closes the door, it does not clear the room.
- Let people join without an account — untick it to require an account at your table. Signed-in players are unaffected.
Both sit under the invite link in the waiting room, and only the host sees them.
Treat the link like a key: anyone who has it can take a seat without identifying themselves. If it ends up somewhere public, reset it.