Your hand & private zones
Your personal cards and pieces live in trays docked to the edges of the felt, so the shared table stays uncluttered. Trays are per-seat: you see your own, oriented to your seat.
The hand tray
Along the bottom edge sits your hand tray — a drawer that slides up when you hover it and tucks away when you move off, keeping the felt clear while you’re not using it. Its header shows a coloured seat dot, “Your hand”, and a quick summary of what’s inside (e.g. 3 cards · 2 pieces).
Inside, your hand-role zones lay out as a horizontal row. You handle cards here exactly as on the felt — drag one onto the board to play it, click to flip, right-click for its verbs — and drag the whole tray’s contents up onto the table when it’s time. You can also rubber-band a group inside the tray to move several at once.
Pinning it open
The lock button at the left of the header pins the tray open so it won’t auto-collapse — handy when you’re working out of your hand for a while. A pinned tray shrinks the felt to make room; unpin it to hand the space back to the table.
Who sees your hand
A hand zone is owner-private: you see your cards’ faces, but everyone else sees only the backs and the count. That’s the taybl model of holding cards to your chest — the privacy is enforced by visibility, not by trust, so a face-down card in your hand is genuinely redacted for other players (they can’t peek at it even by enlarging). Moving a card out of your hand onto a public zone reveals it, just like laying it on a real table. A game may also designate a Game Master seat that can see hidden information across the table.
The supply tray
On the right edge, a supply tray mirrors the hand tray for shared pools — a bank of cubes, a pile of worker tokens, a market row that anyone can draw from. It slides in from the right on hover (or pins open with its lock button), and its zones stack vertically. Because a supply is shared, everyone sees the same contents; drag from it to take pieces, or drop pieces back into it to return them. Per-seat supply zones show your own instance.
Which zones land in which tray is a design decision — a designer routes a zone to the hand or supply edge in the layout editor. From a player’s seat, the rule of thumb is simple: bottom = mine, right = ours.
Related
- Zone visibility — owner-private vs. public zones
- Zone scope — shared vs. per-player zones
- Seats — how a tray anchors to your seat
- Decks, draws & bags — drawing into your hand