Studio tour
The Studio is the workspace for a single game. Once your assets have generated a first draft, the game opens here and you spend the rest of your time refining it. Everything you change is just rearranging a physical table — taybl never enforces turns, score, or legality, so the Studio is about what is on the table and where, not about programming behaviour.
The header shows the game name and a badge saying who can reach it (Private / Alpha / Beta — or Draft, Building or Failed while it is still generating), plus a Share for testing button once the game is built. Below that sits the tab bar.
The five tabs
| Tab | What it is for |
|---|---|
| Preview | Play the table yourself. This is the most-tested play surface — drag, flip, and deal exactly as a player would, to sanity-check the generated game (see playing a game). Its Refine with Feedback box lets you describe a change in plain language and have the AI revise the table (see refining). |
| Details | The public-facing description: name, blurb, player count, and the cover that appears in the catalogue. |
| Layout | The canvas editor. Select any zone or seat on the table and edit it in the inspector — role, scope, arrangement, visibility, size, and position. Components, the table itself, and setup placements all live here too. See the Layout Editor for a full tour. |
| Components | The component library — a catalogue of ready-made object types (dice, tokens, cubes, meeples, spinners, boards and tracks) drawn procedurally, so they need no uploaded art. Configure an entry’s colour, size or quantity, then add it to your game. |
| Publish | Choose who can play: keep it private, share an alpha link with playtesters, or go to beta — a public Game Home at its own URL, listed in the catalogue. You can keep editing afterward and publish changes when you are ready. See publishing. |
Preview and Layout share the same full-viewport table view; switching to Layout just opens the canvas editor over it. The active tab lives in the URL, so deep links and reloads land you back where you were.
Where the old Settings tab went
Earlier versions had a separate Settings tab of narrow forms. It is gone —
each of its pieces now lives with the thing it edits. Setup automation is
Setup mode inside the Layout editor (see setup mode and
setup automation); decks are the
component-group card in the Layout inspector; name, player count and duration
are on Details. A saved ?tab=settings link redirects to Layout, so old
bookmarks still work.
Keeping a game current
If a game was generated against an older schema, a banner at the top of the Studio offers to Update game. This fills in new fields without redoing your hand-edits, and only calls the AI if a structural change forces it — see refining and regenerating.
Related
- What taybl is — the table-as-scene mental model
- Uploading assets — how the first draft gets made
- Playing a game — how a finished table plays
- The Layout Editor — the Layout tab in depth
- Layout overview — the canvas editor
- Setup automation
- Decks
- Rules reference
- Refining and regenerating
- Publishing