Moving around the table
The felt fills the whole viewport and, by default, fits your table to the screen. These gestures move the camera and let you grab several components at once — none of them change the game state, so explore freely. The table tools at the end are the exception: what you draw and write there is saved with the game.
Zoom, pan, and fit
The zoom cluster sits in the bottom-right corner of the felt and fades in
when you hover the surface: + and − magnify in and out, and the
fit button (the expand icon) snaps back to the default framing that shows
the whole table. The percentage readout is 100% at the fit home.
| Gesture | Result |
|---|---|
| Drag on bare felt | Pan the table (canvas-style). Panning is unbounded — use fit to recentre |
| Middle-button drag | Pan, from anywhere |
| Hold Space and drag | Pan (shows a grab cursor), handy when the felt is crowded |
| Scroll / pinch | Zoom in and out toward the cursor |
| Fit button | Reset pan and zoom to frame the whole table |
A press that starts on a component or a control keeps its own behaviour (it drags the piece, not the camera), so you never pan by accident when you meant to move something.
Full screen and rotating the table
The rail’s Full screen button (and the immersive-mode key) hides the surrounding chrome so the felt bleeds to every edge. In full screen a small control cluster appears: Exit, Undo, End Turn, and Rotate. The Rotate button turns the entire view 90° each press, cycling 0° → 90° → 180° → 270° — useful when you are sitting on the side of a shared screen and want the board oriented toward you.
Selecting several components at once
Hold Shift and drag across bare felt to draw a marquee — a rubber-band box that selects every component it touches. The highlighted set then drags as a single group, so you can gather scattered pieces and move them together. A plain click on empty felt clears the selection. Lassoing over a deck grabs the whole pile, not just its top card.
Hold to magnify, hold to preview
Two momentary keys let you take a closer look without changing anything — hold to engage, release to snap back:
| Key | While held |
|---|---|
| M (magnify) | Zooms in on the area under the cursor, then returns to your previous view on release |
| V (preview) | Enlarges the single component under the cursor so you can read it — and it respects hidden faces, so you never see a card you shouldn’t |
These are the defaults; every player shortcut is rebindable under Account → Keyboard shortcuts, and the rail’s Keyboard shortcuts button (or ?) opens a reference of the current bindings. The full hotkey set for acting on components is covered in handling pieces & cards.
Table tools — pen, ruler, notes, sheets
A small vertical toolbar sits in the top-left corner of the felt with the tools for the things you do around a game rather than to a component. Because some of them leave something behind, the important question is who can see what:
| Tool | What it is | Who sees it |
|---|---|---|
| Pen | Freehand drawing on the felt | Everyone at the table |
| Ruler | A live distance measurement | Only you, and only while you drag |
| Notes | Two note pads — one private, one shared | Depends on the pad — see below |
| Sheets | A list of the game’s printed pads, to open one | Only pads you are allowed to read are listed |
The last two are lists rather than tools: they open a floating card beside the toolbar instead of arming the pointer. Only Sheets is conditional — it shows up only in a game that actually has a sheet component.
The pen
Click the pen to arm it, then drag across the table to draw. Release and the stroke is committed to the table for everyone to see — that is the point of it: circling a threatened piece or ringing off an area is a way of talking to the other players. While the pen is armed a colour swatch appears lower down the toolbar; pick any colour you like. Click the pen again to disarm it and get your ordinary drag-to-pan felt back.
Once anything has been drawn, an eraser appears at the bottom of the toolbar. It clears only your own strokes — everyone else’s stay exactly where they are, so you can tidy up after yourself without wiping the table.
The ruler
Arm the ruler and drag from one point to another: a dashed line follows the pointer with a live readout of the distance in mm, the unit taybl measures the table in. Handy for a wargame’s movement range or a "within three inches" rule. It is entirely transient and local — nothing is broadcast, nothing is saved, and the line vanishes the moment you let go.
The note pads
The notes button opens a small pad beside the toolbar with two tabs:
| Tab | Who can read it |
|---|---|
| Mine | Only you. Your pad is stripped out of the game state before it is sent to anyone else, so it never reaches another player’s screen — not even a game master’s |
| Table | Everyone. One shared pad the whole table reads and writes — a running score, the current bid, house rules you agreed on |
Use Mine for anything you would write behind your hand: a Clue deduction grid, which cards you have seen, a plan for next turn. Because the private pad belongs to a player, it stays disabled until you have claimed a seat.
Both pads save themselves a moment after you stop typing (or as soon as you click away) rather than on every keystroke, so a burst of typing is one save. They are stored with the session, which means your notes survive a reload and are still there if you rejoin from another device. Escape or the × closes the pad, and closing it saves whatever you had just typed.
Notes deliberately sit outside undo and the history feed — writing on your pad is not a move at the table, so it never clutters the log and Undo will never roll a note back. If two players type into the shared pad at the same moment, the last save wins, exactly like two hands reaching for the same pencil.
The Sheets list
These note pads are yours; a sheet is a pad the designer printed as a component — a Yahtzee score card, a character sheet, a Clue notepad. The Sheets button lists every one of those you are allowed to read, under Mine and The table’s, and clicking a row opens the pad full-size so you can write in it. Most pads live in this list rather than on the felt, so it is the way in; it also catches the ones that are on the table but awkward to click — off-screen, buried under a piece, or parked in front of a seat you aren’t sitting behind. A pad you may not read never appears in the list.
Playing solo, or previewing your own game, you are driving every seat — so every seat’s pad is filed under Mine, each labelled with the seat it belongs to.
Notes and Sheets take turns. They dock in the same place beside the toolbar, so opening one closes the other — while the pen or ruler stays armed through either, so you can measure with a pad open.
Related
- Playing a game — the play surface at a glance
- Handling pieces & cards — acting on a component
- Your hand & private zones — the edge trays
- Sheets — a designer-built pad you write on as a component
- Turns, history & undo — what undo does and doesn’t cover
- Layout — how the table is sized and framed